Bulletin

B.169

Michael Parekowhai Chapman's Homer (detail) 2011. Bronze, stainless steel. Courtesy of the artist and Michael Lett, Auckland

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Cover story

Good Game, but is it Art

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Like any young medium, video games increasingly find themselves the subject of that age old question: is it art? Play itself has a strong presence in the artworld, from Yoko Ono's all-white chess set Play It By Trust to the amusing interactions possible with Franz West's Adaptives, but video games are often regarded with suspicion. Aren't they all just shooting and looting? And even if they're not, how can you tell if they're art?

To the extent that context is king – this artwork is in a museum, that artwork is stuck to the refrigerator door with a magnet – we have some validation. Recently, the Smithsonian in Washington DC opened the Art of Video Games exhibition and the Museum of Modern Art in New York held a game-oriented conference called Contemporary Art Forum: Critical Play. And in fact at Critical Play there was never a whisper that digital games simply might not be art at all. Instead it was generally agreed that digital games are a medium of expression, an artform capable of yielding everything from the lame to the sublime.

<p>Pippin Barr <strong>The Artist Is Present</strong> (still) 2011</p>

Pippin Barr The Artist Is Present (still) 2011

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Online content
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Remembering to forget to remember

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